Title: Master of the Night
Mission: Recover Cloak
Hook: Geased by a sorcerer
Antagonist: King of thieves
Potential Ally: Wise sage with useful lore
Complication: Disguised sorcerer curses PC
Obstacle: Concealment, deception, or secrecy
Twist: Original mission is actually a wild goose chase, and new mission is revenge on perpetrator
Reward: Roll three times on this table (reroll any result over 15)
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